Where you position the Timeline Cursor for the end of the Animation Sequence determines how
quickly the Background traverses the Scene. Set the End Frame in the Timeline equal to where
you position the Cursor.
Playing the Animation will see the Character walking as the Background moves behind.
In demonstrating the procedure for the Animation simple Strokes forming both the Character and
Background have been used. You may construct the Scene using Strokes with different colors
and Fills. You may also use a Background Image to enhance the Scene-Background.
12.12 Background Image
Figure 12.29
With an Image downloaded and saved, place the 2D Viewport Editor in Object Mode. In the
Viewport Header click Add, select Image – Background. Navigate to your saved Image and
select it. The Image will be displayed in the Viewport Editor, in Object Mode where you may Scale
and reposition to suit your Scene. The Image will Render and, therefore be displayed in a final
Image or Animation.
12.13 In Perspective
With the Scene constructed, bear in mind, it is in a 3D Environment. By rotating the 2D Animation
Viewport you may separate and see the different Layers. If the Background Layer is in front of the
Character Layer the Background will block out the Character when in Camera View.
Figure 12.30
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